Dynamic texture and MipMaps

Good day!

UE4’s UTexture2D has CreateTransient static method which allows to create texture dynamically. It works fine. But UTexture2D has also MipGenSettings which is used in editor and controls mipmaps creation. It would be nice to have something similar in runtime in game not in editor for mipmap generation. Is there any solution for this?

Thanks in advance for any help.