The issue
I have an ArrowBP and a ArrowSpawnerBP, when I add the ArrowSpawnerBP to the level and rotate it along the Z-Axis, the ArrowBP Sprite is always facing the wrong way.
What I am Doing
I originally tried to spwan the ArrowBP and provide its WorldTransform but it does not work. I had to specifically AddWorldRotation to the ArrowBP Sprite component.
Questions
- Why do I have to call out the Sprite component specifically? Why can’t I rotate the ArrowBP(Actor) and be done with it?
- Is this because of the Root Components I have for my BPs? Is there a specific Root Component I should always be using?