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Materials not appearing in Oculus GO

Hello, I launched my project multiple times to Oculus GO and every time materials were missing, even though they are there in-editor. All my materials contain just a base color. Here's the in-editor view alt text

Here's what I see through Oculus GO: alt text

Does anyone know how to fix this? Thanks in advance.

Product Version: UE 4.19
screenshot-3.png (351.3 kB)
glitch.jpg (139.0 kB)
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asked Jul 03 '18 at 03:02 AM in Packaging & Deployment

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avatar image HaxO Jan 09 '19 at 07:16 PM

Did you ever figure this out? Having a similar issue now.

avatar image Andymation6 Feb 14 '19 at 02:51 PM

No Materials and lights when launching Oculus Go

I have the same problems with launching my oculus go.. I import my materials from substance source and build the lights. In my viewport everithing looks fine but when i launch my Go, all meshes are dark.

Hope somebody has experience with this kind of issues.


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