UMG: how to disable scaling borders of texture
Hello! I came here from Unity and i can't understand some things. One of those things is borders. In Unity you can select borders in Sprite Editor and everything behind borders won't scale and we can get ideal addapted frames and another shapes. I used it for overlays with custom size. in Unity i had this:
But i can't get it in Unreal Engine. In UE4 i have this:
So how can i do this same way in UE4?
asked Jul 03 '18 at 08:52 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here