Scene Capture 2D max resolution
TLDR: Scene Capture target texture resolution does not go over 256 pixels, and we need a way around that limitation.
We think this is a bug, but we need to be able to capture a series of target textures at 2048 apiece in a pre-rendered matinee sequence. If we go higher than 256px on the texture render target, it streaks the textures out in both matinee make-movie and the standalone player. It does not streak in the editor, or when we simply play the shot in an external editor window.
I can export a single frame by right clicking on the texture target in the content browser and using the "export" command.
So we need to either be able to get up to 2048px in the target texture, or we need some sort of solution that will advance the shot on 1/60th of a frame and export the target texture, and this needs to include our particle systems.
asked Aug 07 '14 at 08:03 PM in Using UE4
I've been looking at this today, and believe I have identified the problem. It's related to the way scene render targets are allocated, and the fact that currently scene captures to a render target bigger than the main view won't cause the scene render targets to be reallocated to the correct size, hence why you get a main-view sized patch of goodness in your output, and garbage in the rest.
The solution to this isn't trivial, but we're in discussions now and will hopefully be able to get a fix in very soon!
Thanks for your patience,
answered Aug 11 '14 at 08:12 PM
I fixed this problem by doing the following:
Goto: YourProject/Config/DefaultEngine.ini -> Script/Engine/RenderSettings
You risk, having insufficient memory! From source of unreal4:
Hey ChasN -
I was finally able to reproduce this issue and have alerted our Engineers to the issue. I will keep you informed as I know more, but currently have no time table for a fix.
Thank You for your help tracking this down.
answered Aug 08 '14 at 05:24 PM
Lovecraft_K ♦♦ STAFF
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