How to destroy more than one gameobject using the same blueprint?
I made a destructible mesh cube into a blueprint and it works how I want it but it will only lets me destroy the most recent version of the object I add to the scene(I add 3 into the scene it will only let me destroy that 3rd cube then it will let me destroy the 2nd, then the 1st.). How do I make it so I can destroy and of the cubes at any time no matter what order I put them into the scene. This is my blueprint that I have now.
asked Jul 03 '18 at 11:59 PM in Blueprint Scripting
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