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World Position Offset in Clip Space

I am trying to deform mesh in clip space coordinates. To transform vertex position I use two custom nodes using:

for transform to Clip:

 mul(float4(In.xyz,1),View.WorldToClip)

and back to world:

 mul(float4(In.xyz,1),View.ClipToTranslatedWorld)

But for some reason example below creates orthographic projection... In example blow, expected result should be- no deformation.

alt text

How to get Word to Clip and Reversed transformation in Material Editor?

Product Version: UE 4.18
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asked Jul 04 '18 at 11:26 AM in Rendering

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foberokubo
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2 answers: sort voted first

Did you ever find a solution to this?

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answered Oct 07 '18 at 01:12 AM

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00k_
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avatar image foberokubo Oct 07 '18 at 07:11 PM

unfortunately, no

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Try CameraOffset node?

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answered Dec 26 '18 at 08:42 AM

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maxmayaxsi
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