World Position Offset in Clip Space
I am trying to deform mesh in clip space coordinates. To transform vertex position I use two custom nodes using:
for transform to Clip:
and back to world:
But for some reason example below creates orthographic projection... In example blow, expected result should be- no deformation.
How to get Word to Clip and Reversed transformation in Material Editor?
asked Jul 04 '18 at 11:26 AM in Rendering
Did you ever find a solution to this?
answered Oct 07 '18 at 01:12 AM
Try CameraOffset node?
answered Dec 26 '18 at 08:42 AM
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