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[ES2] Function MF_Slate: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2

I keep getting this error...I know I can turn off mobile stats, but i plan on this being a mobile game...is there a way to fix this otherwise?

Some one said in another question that it is because there is more than 12 samplings....could that be explained please?

Product Version: UE 4.19
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asked Jul 04 '18 at 12:37 PM in Rendering

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Cultusfit
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