[ES2] Function MF_Slate: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2
I keep getting this error...I know I can turn off mobile stats, but i plan on this being a mobile game...is there a way to fix this otherwise?
Some one said in another question that it is because there is more than 12 samplings....could that be explained please?
asked Jul 04 '18 at 12:37 PM in Rendering
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