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AI with Wheel Barrow

So I have an AI following a spline, some of them carrying a box, some of them walk normally. I want some of them to carry a wheel barrow behind them or in front. I have wheel barrow animation and the wheel barrow mesh itself. But I do not know how to attach it because I don't want it to be attached to the any skeleton socket because it looks like it's flying and not rolling on it's wheel. I tried using the physics handle but I am not so good at it. So, any ideas?

Product Version: UE 4.19
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asked Jul 04 '18 at 02:34 PM in Blueprint Scripting

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HakanErunsal
44 3 8 12

avatar image Nebula Games Inc Jul 04 '18 at 02:38 PM

Have you tried placing a billboard on your "AI" actor you want to carry the wheel barrow and then "attaching" the wheel barrow to that point on spawn or whenever they are supposed to carry it? This will give you more flexibility of attach points so that you can find a location that will suit your animation.

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The most reliable solution might be to animate the character and the wheelbarrow together in the same scene in your content creation software, then export them with their individual animations separately, then just make sure they're both playing the same animation at the same time at the same speed. Then the hands and wheelbarrow handles should line up with each other as long as the transform offset is the same all throughout, which can be accomplished by attaching the wheelbarrow to a socket or bone at the exact same transform as it was in your content creation software before you separated them out.

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answered Jul 05 '18 at 04:07 PM

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mightyenigma
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