How do I move a camera through inputs?
I'm using a SceneCapture2D in order to display the level in the UMG before changing the input to game only.
My issue is with the hability of moving only the camera by itself, without changing hte player's translation.
Can anyone please help me with this?
asked Jul 04 '18 at 04:47 PM in Blueprint Scripting
I managed to do this. I just had to create a Game Instance and store a variable inside of it. This variable would then be used on the player blueprint as a condition for a branch, deciding whether on not the input for certain actions should be running.
answered Jul 12 '18 at 01:46 PM
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