Sequencer incredibly unstable (in general)

I’ve been using sequencer to do some cinematic work and recently have been running into a number of issues with the engine crashing while using it. This is less of a “help me fix this” question, and more of a: do others have the same issues with sequencer being so unstable. Some of the things that have made it crash are: collection parameters, level visibility, animations from skeletal meshes nested in a blueprint actor… these are just a couple that come to mind.

Anyways - do people have experience with this too?