how to enable blueprint flow(debugging) in widget?

so I’m currently working on UI interface and still really new to ue4, I know how to debug like player character or any object in the scene by just clicking it I can see the flow in the blueprint, but now I currently working in menu for inventory etc, I don’t know how to show the debug menu, it will be hassle if I have to enable print string to every button and selection and menu, cause it is over 100+ option, thank you before for helping! :slight_smile:

You can select the object from the dropdown: