Help needed with android package. [Build suddenly fails]

Hi All,

I am trying to package an android project. I already suceeded before to package the project. Now I did some changes to some blueprints and added a few widgets here and there and now it seems that I am not able to build anymore. Can anyone help me trying to figure out how I can package the project again? Logs and explanation is found below.

Thank you in advance and kind regards,

ERuts

UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ShouldSerializeWidgetTree(TargetPlatform) == false [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\UMG\Private\UserWidget.cpp] [Line: 1761]
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000F0D1B706 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000F0A7AE3A UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000F0A8ECD6 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D9278AC2 UE4Editor-UMG.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000DA1BBDE7 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000DA1A4540 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D78A5264 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D774EEEB UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D775022D UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D775BC59 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D760A580 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D7631CB0 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCCEB20 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC69FA UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCC6C4A UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCD4177 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CFCD4FBF UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000002E021FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000002E84F061 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/UI/Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/UI/Gotham-Light_Font’: Can’t find file ‘/Game/UI/Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Font /Game/UI/Gotham-Light_Font.Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogLinker: Warning: Can’t find file ‘/Game/UI/fonts/Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/UI/fonts/Gotham-Light_Font’: Can’t find file ‘/Game/UI/fonts/Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Font /Game/UI/fonts/Gotham-Light_Font.Gotham-Light_Font’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Failure - 27 error(s), 10 warning(s)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Execution of commandlet took: 4.53 seconds
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Took 16.1441823s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\ERuts\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.InspectieSpel
LogTemp: CWD: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: D:\Epic Games\UE_4.19
LogTemp: Env CWD: D:\Epic Games\UE_4.19\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = LAPTOP-CSRNG6L3/D/Epic Games/UE_4.19/Engine/Binaries — GameBranchPath = LAPTOP-CSRNG6L3/D/Epic Games/UE_4.19/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\ERuts\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
link text

Solved by downloading the 18gb debugger symbols and getting stack traces. Problem was with the engine itself. I “renamed” some assets and variables and recreated some stuff.