Player Pawn Pushing Another Player Pawn?

I’ve been looking for hours for a tutorial to do a push like this OUR WEIRD RELATIONSHIP - Garry's Mod Hide and Seek Funny Moments - YouTube (for anyone that knows, the push that is often found in gmod hide and seek but some other gamemodes have it). It would be between two multiplayer pawns. I want it to be when a user pressed a button but all I am able to find is when people collide and I have absolutely no idea. Anyone able to help?

To sum it up: I need help making it so a user can press a button and it would launch another character at x velocity in the direction the pusher was facing.

This is in Third Person if that helps, thank you so much to anyone willing to help me figure this out

simply make line trace, or capsule trace in view direction. if something is hit - get hit actor, cast it to character or whatever you need, get its mesh component, and use Add Impulse to push it.

I think you will have the best luck using the Launch Character node in your Blueprint, if both Pawns are of the Character class. This does exactly what you are describing, and is what I use to have pawns push each other. This will only work on pawns extended from the Character class. I dont think it works on base Pawn class.