How to get rid of specular reflection spot without re-baking light?
It's been a while I'm trying to figure out how to get rid of specular reflection spot remaining on the surface after rotating dynamic directional light without needing to rebuild lighting.
Here is what I mean;
Before rotating dynamic directional light
After rotating it
Updating sky sphere material
I want to rotate the sun dynamically but this specular spot always remain at the initial sun position no matter if the dynamic directional light rotates afterward. I have tried working with sphere reflection captures but didn't help at all. The sun mobility is set to fully dynamic. Even increasing the sun minimum roughness value to 1 does not remove the spot.
Any help is appreciated.
asked Jul 05 '18 at 09:22 AM in Rendering
As I know, specular spots generated by source radius/source length. Try to set them to 0.
answered Jul 05 '18 at 09:56 AM
The resaon about that spot is because your sphere reflection capture is not updated after rotate the light. I think just delete the sphere reflection captue could sovle the problem.
answered Jul 06 '18 at 09:21 AM
try disabling by features in the view panel and see what is causing that spot ! then post the results you can also use the viewmodes .
answered Jul 14 '18 at 12:21 PM
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