How to get sensor position/transform of leapmotion in a level?
Hi, I'm working on a project using leap motion in desktop mode, using the pawn and meshes provided by the leapmotion plugin. As we can get transform of the hand easily, is there a way to get the transform/position of the leap motion sensor/device in UE4 coordinate?
asked Jul 05 '18 at 10:09 AM in Blueprint Scripting
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