FAndroidDeviceDetectionRunnable and FIOSDeviceHelper

When using the session frontend profiler we´ve found two threads that seem to have an impact on our games performance:

FAndroidDeviceDetectionRunnable and FIOSDeviceHelper.

Since we´re not targeting neither Android nor IOS we´ve disabled these platforms in the project settings (Edit->Project Settings->SupportedPlatforms), but the threads still show up in the session frontend profiler.

Does anybody know how to get rid of these threads to increase our games performance? We´d highly appreciate any help.

Any luck finding out more information about this?

Yes, it seems like these threads seem not to be active in a packaged build. When running the frontend profiler in a packaged build the threads are not showing up at all.

Have you worked out how to go around this? Having the same issue

Anything new? I have the same problem in my 4.25 VR Projekt

As I stated in the comment above, you can safely ignore the AndroidDeviceDetectionRunnable and FIOSDeviceHelper threads, as they happen to appear in the Editor only and won’t impact your packaged build. You can verify so by packaging your project and profiling it with the frontend profiler. Haven’t tested it in 4.25 tho, but in all versions of UE4 I’ve been working with, the thread did not appear in a packaged build. Also when using VR.
Sorry for the late reply, hope it helps you anyway.