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FAndroidDeviceDetectionRunnable and FIOSDeviceHelper

When using the session frontend profiler we´ve found two threads that seem to have an impact on our games performance:

FAndroidDeviceDetectionRunnable and FIOSDeviceHelper.

Since we´re not targeting neither Android nor IOS we´ve disabled these platforms in the project settings (Edit->Project Settings->SupportedPlatforms), but the threads still show up in the session frontend profiler.

Does anybody know how to get rid of these threads to increase our games performance? We´d highly appreciate any help.

alt text

Product Version: UE 4.19
Tags:
profilerthreads.png (222.8 kB)
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asked Jul 05 '18 at 11:32 AM in Everything Else

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avatar image acxsasx Aug 25 '18 at 09:28 PM

Any luck finding out more information about this?

avatar image luklew10 May 19 '19 at 02:19 PM

Have you worked out how to go around this? Having the same issue

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Yes, it seems like these threads seem not to be active in a packaged build. When running the frontend profiler in a packaged build the threads are not showing up at all.

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answered Aug 31 '18 at 11:21 PM

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