SceneCapture 2D doesnt show planar reflection
Planar reflection works like another scene capture which mirrors your (player) camera movement in world space according to mirror plane normal vector. And it doesn't know that you look at it through some another scene capture, it still using player camera coordinates and orientation.
So, here is very specific case with runtime captures and cameras.
Maybe you need to simulate reflection by some other way - with simple texture cubemap, or something.
Or just ignore this problem at all.
So I have no idea how you set it up, but maybe I can give you some general advice on SceneCapture 2D.
Here is a good video explaining SceneCapture 2D, just make sure your settings in the Material you're using are correct and that your texture target is set properly in the SceneCapture component.
You'll need to provide at least a screenshot of the issue you're having for us to help you further than general advice.
answered Jul 05 '18 at 01:51 PM
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