Detect Mouse Movement - InputModeGameAndUi
i want to detect general mouse movement in my PlayerController. i cannot use InputModeGameOnly for various reasons, so im stuck with InputModeGameAndUi.
i tried GetInputMouseDelta, GetMouseX/Y, EventMouseX/Y, EventInputAction/Axis, but they only work while holding down a mouse button. the only thing that works is GetMousePosition. but using that every frame is really not that great.
asked Jul 05 '18 at 02:46 PM in Blueprint Scripting
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