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Detect Mouse Movement - InputModeGameAndUi

i want to detect general mouse movement in my PlayerController. i cannot use InputModeGameOnly for various reasons, so im stuck with InputModeGameAndUi.

i tried GetInputMouseDelta, GetMouseX/Y, EventMouseX/Y, EventInputAction/Axis, but they only work while holding down a mouse button. the only thing that works is GetMousePosition. but using that every frame is really not that great.

any ideas?

Product Version: UE 4.19
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asked Jul 05 '18 at 02:46 PM in Blueprint Scripting

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avatar image ShaggEllis Mar 16 '19 at 02:59 AM

Random thought. If you have a character instead of the mouse input get the movement of the camera.

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