problem with ik animation
hi everyone,there is some problem when i put my character animation(setup with ik in maya) to the animation blueprint 1)this is the skeleton of my character
2)and this is the animation after import to unreal engine,in this time it works normal(legs didn't move with body)
3)however,after i put it in my animation blueprint,it works like this(body and legs move together)
As a conclusion,i think it is because the body is the parent of those legs,so after put it in the animation blueprint,it body move with the legs,but i don't want the legs move with body (like step 2,and those legs are ik when animating in maya,so it doesn't move with its parent),anyone have solution?
asked Jul 05 '18 at 02:24 PM in Using UE4
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