Box collision isn't being triggered

Hello,

I’m trying to create the following simple scenario:
A soldier walks over and intents to pick up one of the boxes. As he comes closer to the boxes, an nearby explosion is triggered. Note that this soldier is not my player (but he will be after I get this scenario to work) and that he is following a spline path to make it over to the boxes.

In my components window, my hierarchy is as following:

Scenario(self)


Scene (which is the root)
-Spline
—Main Player (this is my soldier)
-Billboard
—Box (this is the box collision or the trigger box)
—Particle System
—Radial Force
-Box1
-Box2
-Box3
-Box4
-Box5

When I play the scenario (with the blueprints created and such), the explosion occurs only when my first person player walks into the trigger. It doesn’t occur when my soldier (named “Main Player” walks into it). Is this happening due to the object type? Or is it caused by other variables?

Looking forward to hear from you guys.

your player is set to not overlap anything. your is overlapping actor isnt connected to anything, though it wouldnt work anyway since both components are part of the same actor. so try to set the collision on the character to overlap the needed channels. im not sure if a actors components can overlap other components of the same actor but its worth giving it a shot. you could always do this in sequencer too if its for a cinematic type situation.

Thank you, Thompson. Your answers are always so helpful!