Make a vigilance camera follow player
Hi there, i'm trying to come up with a blueprint script to make a vigilance camera follow my player character, but it's not being easy. Heres what i though so far:
I used this script:
My problem is that my the camera is always rotating, instead of always following the player. Can anyone help me solve this problem?
Thanks in advance
asked Jul 05 '18 at 08:59 PM in Blueprint Scripting
Do you have any code that sets the camera back to the rotation where it looks like it's following the player, once the lookatenemy part is done? Maybe it's just that you didn't implement that yet. I don't see it doing that in the code you provided a screenshot of.
answered Jul 05 '18 at 10:06 PM
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