Compiling in vc++ mismatch with launcher?

I’m having this problem for a while that when I Build my game in visual c++, it does not seem to ‘sync’ with whatever the launcher is loading when I double click my project there. Some evidence:
-When I have an error in my c++ code that causes a crash, and I fix the error, and rebuild in visual c++, the same old crash occurs when I try to run my project from the epic launcher. It seems to be running some older version of the game?
-If I clean my project in vc++, I can still open the project (with the old error) when I double click my project in the epic launcher, it does not ask for a recompile, and if there was a crash on startup in the old version it will still occur

My best guess it that in vc++, a different output directory is used than when I launch my project from the epic games launch and use the compile button in the editor?

any idea how to check and fix this sort of stuff? I have no clue how the build process actually works, and where the compiled game should go to etc.

Thanks for any info!

Have you tried to generate project files again on the project in case they are wrong somehow.

That may be how there is some sort of break between your editor compiles and source compiles.

Hi @BramV, @HarryHighDef is right. If you’re seeing an issue like this the first step is to generate project files again. If that still doesn’t work, try deleting the intermediates folder in our project, generate project files again, and build your project.

Quick question, if you debug from the VS instead of launching through the editor are you changes reflected?

Yes then they are reflected. I will try to regenerate the project file, thanks!

that didn’t seem to change anything, however when I deleted the binaries, it does ask for a recompile of the dll when I start the project, and now it seems the changes are reflected… but problem might persist next time I got a crash in the startup somewhere…