I’m having this problem for a while that when I Build my game in visual c++, it does not seem to ‘sync’ with whatever the launcher is loading when I double click my project there. Some evidence:
-When I have an error in my c++ code that causes a crash, and I fix the error, and rebuild in visual c++, the same old crash occurs when I try to run my project from the epic launcher. It seems to be running some older version of the game?
-If I clean my project in vc++, I can still open the project (with the old error) when I double click my project in the epic launcher, it does not ask for a recompile, and if there was a crash on startup in the old version it will still occur
My best guess it that in vc++, a different output directory is used than when I launch my project from the epic games launch and use the compile button in the editor?
any idea how to check and fix this sort of stuff? I have no clue how the build process actually works, and where the compiled game should go to etc.
Thanks for any info!