How Can i Make The Trigger Volume Result Seen Only By The Player Who Overlapped With it?

Hi, I’m Trying to Build a Multiplayer game but i have a problem that my character overlaps with the trigger zone the result of overlapping is seen by all other players in the map and that’s not the case i want. I want each player overlapping with the trigger volume to see the result of overlapping alone and make the others can’t see the result only if they also overlap with trigger volume.

My Case : i’m making a top down shooter game i want the players when they overlap with trigger zone inside a room, the ceiling of that room become half visible and all this logic is already done but like i said my problem that all the players when one of them overlap with trigger zone all the players see the result but i want each one of them to see the result if they are in trigger volume

any suggestion and thanks

It seems like you need to create a client-side material change. There is another thread here you can look at but it is not super helpful. It looks like creating a Post Processing volume that interacts with specifically one player character should do the trick. It has the ability to affect materials maybe you can do what you need there. Post Processing Volume Materials

is this for local multiplayer or network multiplayer?