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How to repossess third person character

Currently I have a boat script and my Third Person script, when you get near the trigger to get in the boat, and press the f key, I can possess the boat pawn just fine. However when I press the f key again to possess my Third Person character again(the one from player start) it doesn't do anything. I created a ref to the class and I've tried casting, neither one worked. If I spawn a new Third Person and possess it, it works but that isn't what I need.alt text

Product Version: UE 4.19
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asked Jul 06 '18 at 12:06 AM in Blueprint Scripting

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Phobie Games
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avatar image mightyenigma Jul 06 '18 at 06:51 AM

please show the code where you set the pmayer Ref variable and the code where you repossess the character pawn

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You should connect the 'player ref' to the Player Controller node. I'm under the assumption that the boat and character have different controllers.

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answered Jul 06 '18 at 02:30 AM

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