Physics constraint with tiny actors
Hi, I'm facing an issue using physics constraint actor in my scene.
I'm trying to create a chain-like succession of meshes linkes with physics constraint actors : a watch at the bottom, a ring at the top.
When the watch is the start of the chain, it works pretty well - but the watch has to be at the end. However when reverting the order, The constraints only work with 2 objects. When adding a 3rd (and a 2nd constraint actor), nothing moves. Also It looks like I have to space the objects from ca 11cm (measured in ortho view) to make the 2 first meshes react, but the 3rd won't.
Is there a limitation in the size of the meshes used or something ? Or in the distance between the meshes ? Using down-scaled cubes works well...
asked Jul 06 '18 at 10:00 AM in Using UE4
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