Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to prevent packaged "empty" game to perform GDPR relevant actions?

To make this clear: I'm basically talking about an "empty" game which does nothing but uses UE4.

I noticed that if I run a packaged development versions of any UE project, there are some remote calls to Epic servers happening. This would mean that an IP address is transferred, which is GDPR relevant (and there might be additional relevant data, too).

Now what I fear is that I need players to confirm use of personal data in EU just for using Unreal Engine even in a game which does nothing. That would be because the game automatically contacts servers run by Epic. Since these servers are probably located in the US, it would be even more complex. This is not the end: Since remote calls might occur just after starting the game, the data would be processed even if the use of personal data is denied by the player. This would mean I would have to run a program before the UE game just for user confirmation.

Could you provide some hints as to which packaging settings are required such that there is no automatic contact to servers run by Epic without player confirmation? (Is this even possible?) Again, I'm not talking about what is done by the game, I'm talking about Engine use only.

Product Version: UE 4.19
more ▼

asked Jul 06 '18 at 11:27 AM in Legal & Licensing

avatar image

201 9 16 22

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Hi lotodore. It looks like you are using UE 4.19. This functionality was disabled in UE 4.20 (see this GitHub change). If you switch to UE 4.20, this functionality will be disabled by default.

more ▼

answered Jul 06 '18 at 03:46 PM

avatar image

DudleyStephens ♦♦ STAFF
481 4 2 9

(comments are locked)
10|2000 characters needed characters left

In your Project Settings in the End-User Settings category there are some options for usage data. I believe it is enabled by default so maybe the calls you're seeing are from that.

more ▼

answered Jul 06 '18 at 02:11 PM

avatar image

Dr. Whoop DSc
136 2 8 7

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question