[Question] Is it bad to use Skeletal mesh over Static Mesh?
Hello, I have a c++ class of weapon, and i have the weapon as a SkeletalMesh . So that means if i want to add another weapon the mesh has to be a SkeletalMesh or i can't use the class.
Now i have 2 questions (kinda the same):
1) Would it be bad to have all Weapons as SkeletalMesh? - One disadvantage that i can think of is that you have extra Assets in your project because a SkeletalMesh needs a Skeleton and a Physics Assets but i wonder would it have a disadvantage in performance?
2) Would it be better to use StaticMesh for this?.
asked Jul 06 '18 at 06:08 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here