Constraint jumping on simulate
Why is this constraint jumping when simulating? There's no collision enabled, and no overlap with any other body is happening. The body seen on the right has the same setup and works correctly. If I delete the one that is working properly, the jumping one then works correctly.
Here are screenshots of the setup.
Skeleton tree. The problematic body is Skirt_Front_Inner_Proximal_R, while Skirt_Front_Inner_Proximal_L (the other side) works fine (both are set to Simulate). When I delete the L one, then the R one starts working correctly. The only other two bodies, LeftUpLeg and RightUpLeg are set to Kinematic and to collide with the Skirt ones.
Jumping body constraint reference locations (the other one looks similar but on the other side of the character):
Follow this question
Once you sign in you will be able to subscribe for any updates here