Weird moving shadows where meshes collide.
I have weird rounded shadows where my meshes collide. It would normally not be a problem, but since I'm doing a fixed camera game, those shadows can be seen when parts of the meshes are hidden by a shader.
Those shadows also moves when the player do and flicker when he is idle.
Have any of you seen something similar?
asked Jul 06 '18 at 10:52 PM in Rendering
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