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OnComponentBeginOverlap work for one character but fires multiple time for other

I am using the OnComponentBeginOverlap to detect if the punches of my character are hitting other. I used this code for the player character for the function called by OnComponentBeginOverlap:

 void AMyProjectCharacter::Damage(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
 {
 
     AAI_Character * Enemy = Cast<AAI_Character>(OtherActor);
     if (Enemy)
     {
         if(OtherComp == Enemy->GetCapsuleComponent())
         {
             UE_LOG(LogClass, Log, TEXT("Player punched"));
             Enemy->UpdateHealth(-10.f);
         }
     }
     
 }
 

It is working fine, the Player punch is logged only when the punch hits the enemy and after 5 punches the enemy is destroyed as my enemy health is 50. However i used the same for my enemy character:

 void AAI_Character::Damage(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
 {
     AMyProjectCharacter * MyCharacter = Cast<AMyProjectCharacter>(OtherActor);
     if (MyCharacter)
     {
         if (OtherComp == MyCharacter->GetCapsuleComponent())
         {
             UE_LOG(LogClass, Log, TEXT("Enemy punched"));
             //MyCharacter->UpdateHealth(-10.f);
         }
     }
     
 }
 

But with each punch of the enemy, the function gets called many times(3-5 times). I dont get why is it happening. Both the capsule components are identical, For both, OnComponentBeginOverlap is called inside BeginPlay but still this is happenening. The OnComponentBeginOverlap are as follows:

 void AMyProjectCharacter::BeginPlay()
 {
     Super::BeginPlay();
     LeftCollision->OnComponentBeginOverlap.AddDynamic(this, &AMyProjectCharacter::Damage);
     RightCollision->OnComponentBeginOverlap.AddDynamic(this, &AMyProjectCharacter::Damage);
 }
 

and

 void AAI_Character::BeginPlay()
 {
     Super::BeginPlay();
     LeftCollision->OnComponentBeginOverlap.AddDynamic(this, &AAI_Character::Damage);
     RightCollision->OnComponentBeginOverlap.AddDynamic(this, &AAI_Character::Damage);
 }
 

can anyone please help me with my problem. I am new to ue and I found that the answerhub is quit unresponsive to questions. so please someone help me with this.

Product Version: UE 4.19
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asked Jul 07 '18 at 04:56 AM in C++ Programming

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Gameatro
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