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時間変化によるマテリアル作成について

ディゾルブマテリアルを作成し、それを武器の召喚に使っていますが 今は数値を手動で変化させています。 これをマテリアル内、又はブループリントで 何秒後にある値(例:数値 2)にし、その後0に戻すというマテリアルアニメーションを制作したいのですが どなたかご存知の方、教えて頂けると助かります。

Product Version: UE 4.19
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asked Jul 07 '18 at 10:03 AM in Japanese

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Ricky.jp
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Blueprint内で制御するならMaterialをDynamicMaterialInstanceにし、変数をTimelineノードを利用して入力すれば制御が可能です。

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answered Jul 07 '18 at 10:07 AM

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T_Sumisaki
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