The Event Receive Draw HUD is not firing at all?

All day today I haven’t been able to get my Event Receive Draw HUD to work. It won’t fire and start the program I have built. Whenever I click play and or simulate the program just doesn’t do anything it just sits there doing nothing.

Have you setup your HUD Blueprint in your GameMode?

Hi ndevr,

In your World Settings, do you have the HUD Class set to the HUD you have set up or is it on Default?

Can you send a screenshot of your setup? If you put a Print String directly after the execution, does that activate?

had the same issue, everything set properly. than I opened up the game mode in blueprint editor, took a look around, closed it with any changes and suddenly it worked :confused: