iTunes installed from Windows store doesn't work
Please help: I'm trying to package a project to iOS using Windows + SSH to a Mac, which had been working fine but unfortunately I decided to update iTunes and now it only downloads from the Windows app store. As I downloaded and installed it, it requested me to uninstall my old version, which unfortunately I said yes not realising the danger.
Now every time I try to package the project Unreal Engine tells me that iTunes appears not to be installed. When I go to the iTunes website it always directs me to the Windows App Store.
Please help - how do I get this back into working?
asked Jul 08 '18 at 10:29 AM in Packaging & Deployment
Ok, the way I found to circumvent this problem is to uninstall every last piece of Apple software from the computer (clean uninstall) and reinstalling it back from a downloaded version of iTunes (which you can get from the likes of CNET).
After I did it, Unreal Engine went back to recognise iTunes however another error came in which I have no idea how to solve (it's related to RenderDocPlugin - I'll open a separate post for that). It was working before so there is a chance the errors might be related somehow.
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