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Make EQS fail in Behavior Tree


I'm learning to use EQS and BT and I came across a problem. The EQS Query "FindRedGuy" is started as 7 and I consider the case when the EQS does not return the result, i.e. finds nothing, none. Normally Sequence goes further to the right and does everything I wanted, but when the EQS does not find anything it will all loop from 4 to 7 and so on indefinitely until the EQS finds the result.

Can I somehow force Sequence to go further to the right?

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Product Version: UE 4.19
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asked Jul 08 '18 at 03:33 PM in Blueprint Scripting

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