VR Controllers With FABRIK and Rotation?
Hi there I'm setting up IK for my character for use with VR controllers. I have the hands and arms moving with the controllers, but the rotation of the controllers only rotate the hand, causing the wrist to look broken. I have tried adding rotation after the fabrik nodes, but that breaks the animation, as the hands no longer go where they should. Is there a way to get IK rotation down the chain instead of it only rotating the tip bone?
Even a trick to get around the issue would be helpful. I have a full body character for this project, and it's quite important that the movement is fluid. Thanks in advance.
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