Right way to move many pawns.
Hello. Im pretty new in UE4.
Im trying to prototype my game concept in blueprint editor, but stuck in some architecture problems. I need to move many objects in simple, but not predifined directions. And cant find right way to do it.
I found next ways:
I think, im lost something and there is a more right way, isnt it?Some way to say - object X to move in Y direction with Z speed and sometime check position?
All movement happens per tick, whether you add extra logic to the tick ot not. you can optimize large numbers of meshes moving by using instanced static meshes so they all occupy the same Draw function call at the engine level, but I am not sure what to do for pawns. If you truly have such simple movement then perhaps they dont need to be pawns.
answered Jul 09 '18 at 03:31 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here