Is there a way to collect player computer information for support?

From C++ ideally, something like an automatic dxdiag or maybe some existing functionality within ue4 which can collect it?

When a bug report is filed through ingame system (Primarily focused on purely windows systems right now).

Anyone who has any kind of experience with this and can point me at least to where to start my research? Thank you :slight_smile:

There is the ‘HardwareSurvey’ code (look at UEngine::StartHardwareSurvey() as an example, this is run from FEngineLoop::Init()). For Windows, this will collect dxdiag information (see FWindowsPlatformSurvey::BeginSurveyHardware()).

Thank you.