Weird npc Behavior

Hello guys been trying to make an rts game once iworked on ai the npc that should walk to building now just falls and dies for some reason thanks in advanced for your help

Hi! You definitely need to post some BP screenshots or tell something more specific about your issue. There are so many reasons why something like that can happen. Dying is some Function or Event so you must call it somehow - do you know what Blueprints can call this Function / Event?

Thanks for your response i did not add anything to do with death i just wanted him to move to building once placed i think it might have something to do with collisions either behavior tree goes inactive on me or he just stands there or dies i have added all my AI BPS thanks