Emissive static lighting looks noisy?
I have r.VXGI.AmbientOcclusionMode set to 1, but it looks the same set to 0. I'm wondering what is causing this noisy/dirty lighting? I have 3 spheres using emissive materials and have 'Use Emissive for Static Lighting' enabled.
asked Jul 09 '18 at 03:03 PM in Using UE4
Are you using portals with your emissive spheres? You might be using compressed lightmaps... And I'm kind of sure that your ILQ is set to too low...
answered Jul 12 '18 at 05:32 PM
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