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Cast to animation bluerpint in Animation Modifier BP always fail

hi, i use anim modifier bluerpint class for automaticly add curves to animation sequences. Aslo i need get all curve list from anim instance. But i cant propertly cast to animation blueprint, resuilt always "fail", aslo creating variable with animBP type doesnt help (call function "get all curve names" gets zero-lenght array). how posseble propertly get data from other blueprints in animation modifier BP? Or now is unssupported yet? Sorry for my English.

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asked Jul 09 '18 at 04:17 PM in Blueprint Scripting

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avatar image Brian Johnstone Jul 09 '18 at 09:40 PM

Can you please post a screenshot of the part of your blueprint that is not working as you expect? It would make recreating and therefore testing your problem easier.

avatar image maslenok Jul 09 '18 at 09:54 PM

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If i try get all curve list in Anim Bp, print string gets 78 array lenght. But if i try get same thing from Anim Modifier Bp, i get null values from all. More info about anim modifiers -https://docs.unrealengine.com/en-us/Engine/Animation/AnimModifiers

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