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Unreal and Android v26 - Icon issue on Pixel XL

Recently I got a warning on google play deploy saying I'd need to update to v26 soon.

After updating my App icon have circles around them on my Pixel XL. This apparently is because I don't have "adaptive icons".

How can I fix this?

Product Version: UE 4.19
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asked Jul 09 '18 at 09:06 PM in Packaging & Deployment

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theonecalledtom
1.3k 60 66 270

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Here's how I was able to fix this:

  1. Create an icon set using Android Studio's icon tool (documentation)

  2. Copy the icon set to the project's "Build/Android/res" folder. The icon set should look like a set of folders with names like "mipmap-hdpi," "mipmap-xhdpi" etc.

  3. Add the line: android:roundIcon="@mipmap/[image_name]" to the Extra Tags for <application> node array in ProjectSettings -> Android -> Advanced APK Packaging. [image_name] should be the name you used when making the icon set with Android Studio (mine defaulted to ic_launcher_round).

  4. Package the project. The addition to the android manifest should allow the packaged apk to use the adaptive icons placed in the build folder.

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answered Sep 07 '18 at 05:16 AM

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Nefusadi
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avatar image theonecalledtom Dec 16 '18 at 07:15 PM

Thanks - I missed your response at the time - will check this out!

avatar image theonecalledtom Dec 23 '18 at 04:12 AM

Looks like this isn't supported in NDK 24 which is the one shipped with 4.20 - how did you update?

I have Android Studio with later SDKs installed but that doesn't seem to help.

avatar image KEATE- Dec 24 '18 at 12:57 PM

Hi,if I package my project with 4.21,which version of NDK should I use?

avatar image theonecalledtom Feb 19 '19 at 05:22 AM

Think you can use 24.

avatar image theonecalledtom Dec 23 '18 at 05:37 AM
avatar image theonecalledtom Dec 23 '18 at 06:37 PM

The above process works for me though it doesn't use the _round icon on my pixel, it's using the normal icon (but rounding it). I also found the icon extremely pixelated at the suggest 108 resolution, 512 looked sharp, trying at 256 now.

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