Hello, I am new to Unreal Blueprints and have been tripped up by stumbling across nodes that appear different compared to online tutorials. For instance, in tutorials I am following the ‘Create Dynamic Material Instance’ node has a ‘Target’ input, where you are able to ‘apply’ the new instanced material to a static mesh (the reason for this is so I can change a scaler parameter value). However, my node does not have this. The documentation matches my node and therefore shows this has been deprecated?
I then tried to use a ‘Set Material’ node that I had seen in other tutorials; but this appears missing altogether in 4.19?
Any ideas on what the solution for this is? Any tips on dealing with Blueprint node changes like this? This seems quite frustrating to learn if fairly basic things like this have changed. I am also half expecting that I have massively overlooked something fairly basic here…
Thanks