Material applied to SM_Floor 400*400 not respecting UVs
i have an issue , i want this glowy material applied to the default UE4 cube to be applied at least correctly to the upper face of the SM_Floor 400*400 mesh as it is with the cube face (i mean highlighting the edges the same way).
i have created parent material called "Glow_High" and make 2 instances of it "Cube_Glow" , and "Floor_Glow" applied to the Cube and Floor 400*400 respectively ,with adjustments made to the floor material parameters to fit the floor correctly but i can't get it right .... So i want the glow to highlight the edges on the floor the same way on the cube ........How to do it ...!!??
See pictures below ..... Thanks for your support ...
asked Jul 10 '18 at 10:21 PM in Using UE4
The Floor_400x400 does not have a standard box UV, and each face is not 0-1 in the UV space like a standard box, I wouldn't recommend using it. Instead, you can just scale up the standard cube and use that for the floor you want, or making a basic Plane instead as those primitives will be 0-1 UV space.
answered Jul 10 '18 at 10:48 PMEvan.Doody (suspended)
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