Lightmap look ok on hard edge, not on soft edge with normalmap
I have a problem with my meshes; They have soft edge with a normal map and the shadow appears strange on the bottom of the mesh, and the shadows behind the mesh are not great.
I noticed that when the mesh has hard edges, there is no problem with it, and all become ok. I specify than the mesh with hard edge has 64 resolution of lightmap, the one with soft edge has 512. They have the same uv lightmap.
I already tried increasing resolution of my mesh, snapped on grid (3dsmax), increase the bound, played with lightmass settings, and nothing work ..
Someone have an idea?
asked Jul 11 '18 at 06:40 AM in Rendering
Hey, did you find a solution for this? Only problem I can see, is that the padding between the UV-Shells is too short. I think this is causing shadow-bleeding...
answered Jan 15 '19 at 10:23 AM
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