Vibration feedback for multiple controllers
I am working with multiple controller (vive, oculus, wmr, gamepad) Here is what blueprints I am using
Today I am struggling with vibration not working on some device. Play Dynamic Force Feedback doesn't work on Oculus, work only for the left hand on WMR but work perfectly on gamepad. Play Haptic Effect work perfectly, but for WMR (only left hands works)
I am using the unreal VR template. All controllers works at the beggining (the two times I start/stop). I made a small change over the BM_MotionController and after that, it came back to only the left controller was working (even if I revert my changes).
Did you experience such issue ? Is it an Engine bug ?
asked Jul 11 '18 at 10:55 AM in VR
Follow this question
Once you sign in you will be able to subscribe for any updates here