DistanceToNearestSurface "snaps" brighter if camera is near
Hey there, I'm using the DistanceToNearestSurface for a material, but I encounter a weird problem. To show this, I hooked the distance field up directly to Base Color (my material is translucent, Opacity is not set here).
How it should look (camera is more far away):
If I move my camera a bit more towards the plane:
There's no transition, it instantly "snaps" to the bright version. In my full material, I multiple the distance field with some masks to overlay a grid, but the grid is getting much brighter if the camera is close, which looks weird. Any ideas?
asked Jul 11 '18 at 12:07 PM in Rendering
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