Hey there,
I’m using the DistanceToNearestSurface for a material, but I encounter a weird problem. To show this, I hooked the distance field up directly to Base Color (my material is translucent, Opacity is not set here).
How it should look (camera is more far away):
If I move my camera a bit more towards the plane:
There’s no transition, it instantly “snaps” to the bright version. In my full material, I multiple the distance field with some masks to overlay a grid, but the grid is getting much brighter if the camera is close, which looks weird. Any ideas?
Thank you!