Weird artifacts from light with volumetric fog
I have a scene that has a lot of fog and a few strong point lights in the distance to create a nice distant light halo effect. The camera moves very slowly forward while slowly tilting down. Normally it looks something like this: When I play the scene in a new window, there's a weird line that suddenly appears when the camera reaches a certain position that sort of cuts through the light halos that slowly goes away, it looks like this right when it appears: Now when I render the scene through the sequencer, a different issue appear when the camera reaches the same spot. Instead of a line, it's a bunch of weird squares that sort of divide the light halo: Neither of these issues appear in the editor when I simulate the scene, even if I move the editor camera to the same spot.
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