TArray< TSubclassOf < USomeClass > > crashes on iPad
I have a c++ class with TArray< TSubclassOf < USomeClass > > uproperty in it. This array is filled with some blueprints based on C++ UObject class. Everything works fine in the PIE, but game crashes on iPad launch, logs says:
By the way, when the array is empty, game launches correctly. Is this a known issue?
UE 4.3.0, Launcher based
Mac OS X 10.9.4 Xcode 5.1.1 iPad Air, iOS 7.1.2
Sorry for my bad English.
We have not heard back from you for a little while. Do you still need any assistance with this issue? I will be marking this issue as resolved for tracking purposes, but please feel free to re-open this post if you still need any help with this.
answered Jan 06 '15 at 07:09 PM
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